AACS2204 OBJECT-ORIENTED PROGRAMMING TECHNIQUES
PROGRAMMING TECHNIQUES代写 CLO 2: Demonstrate an object-oriented program using appropriate programming fundamentals with regards to arrays
ASSIGNMENT
INTRODUCTION PROGRAMMING TECHNIQUES代写
ASSIGNMENT SPECIFICATION
Learning Outcomes Being Assessed PROGRAMMING TECHNIQUES代写 |
CLO 2: Demonstrate an object-oriented program using appropriate programming fundamentals with regards to arrays, methods and exception handling. (P, P4)
CLO 3: Illustrate the concepts of encapsulation, inheritance and polymorphism to solve a given programming problem. (CTPS, C4)PROGRAMMING TECHNIQUES代写 |
Submission Deadline |
Friday, 16 August 2019 (Week 12) by 4.00p.m.
Late submission PROGRAMMING TECHNIQUES代写 i) Within 1 – 3 days: total marks to be deducted is 10 marks. ii) Late submission within 4 – 7 days: total marks to be deducted is 20 marks. iii) Late submission after 7 days: reject coursework and zero mark shall be awarded.PROGRAMMING TECHNIQUES代写 Please refer to TAR UC guideline on late submission of coursework for more detail. (https://drive.google.com/open?id=0B- gN5U2qCJ9dc1N4dVhCOUpIdjY1QTBraWg5bS1xYTY5UFdB) |
OverviewPROGRAMMING TECHNIQUES代写 |
Point of Sale (POS) System |
Description PROGRAMMING TECHNIQUES代写 |
Student team is required to innovate a point of sale software solution for business problems with object-oriented programming (OOP) approach in Java programming language. However, student team only need to develop simulated environment where output can be a console output of characters or graphical user interface (GUI). However, both display methods are acceptable without any marks discrimination. The term simulated environment is referring to software simulation instead of actual full implementation with real money transaction. For example, you only required to show virtual money account transfer without actual bank transfer to the bank account.PROGRAMMING TECHNIQUES代写
It is important to note that all student team’s ideas must be different and unique from other student teams. You can innovate point of sale system in different industry. E.g. food and beverage industry, retailer industry and etc. Your application is represented as Java objects in your system. You need to define the classes for these objects with advanced object-oriented programming features such as polymorphism, inheritance and encapsulation to control and manage the objects in your system. Also, you are encouraged to use Java’s interface to establish weak relationship |
PROGRAMMING TECHNIQUES代写 | between objects in your system. You must provide reporting feature of your system for your users to monitor the status of your system.
Do not use copyrighted images for your display if you are going for GUI display. You can create your own images or use public available licensed (e.g. creative common images) images with proper citation of the original source of the image.PROGRAMMING TECHNIQUES代写 |
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DeliverablesPROGRAMMING TECHNIQUES代写 |
The following items are to be handed in:
(a) UML class diagram that depicts the entity classes and their relationships. (b) Cover page. Indicate the percentage contribution of each member. (c) Description of your team’s assignment idea. Please provide sample screen shots and reports/listings. Printing of source code is NOT required but you need to include your Java project source code in the softcopy submission.PROGRAMMING TECHNIQUES代写 (d) Softcopy of source code – · Include ALL your source code files and all pre-compiled classes. · Form of submission – o Each group creates a folder named using the format TutorialGroup-StudentFullNamesWithAlphabeticalOrder (e.g., RSF1(S2)-CatTanLiMei-HengTzeSeong-NgSiewYongAlice), and to be attached together with the report.PROGRAMMING TECHNIQUES代写 IMPORTANT: Work on the entity classes should be equally distributed between the team members. Likewise for the client program and report/listing.
NOTE: Submitting the assignment means you have agreed that your work is original and comply with the rules and regulations (refer to Academic Impropriety) |
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Paper Size / Format |
Paper size |
A4 (Use only one side of the paper) |
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Estimated Time Required | At least 10 hours per team member. | ||||
Academic Impropriety |
You may only work with the students in your team to produce your deliverables for this assignment.
This covers cheating, attempts to cheat, plagiarism, collusion and any other attempts to gain an unfair advantage in assessment.PROGRAMMING TECHNIQUES代写 The work that you submit must conform to those regulations. |
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Assessment PROGRAMMING TECHNIQUES代写 | This assignment contributes 40 marks to your coursework. The allocation of marks is shown below. Refer to the Assignment Feedback Form for the detail assessment criteria. | ||||
Area | Marks Allotted | ||||
Programming Style | 5 | ||||
Client Program | 12 |
Exception Handling | 8 | |||
Class Encapsulation and Cohesion | 12 | |||
Class Design | 13 | |||
Total marks PROGRAMMING TECHNIQUES代写 | 50 | |||
Marks for a team member = Total marks x % contribution Note: if it is an individual assignment, the total marks will not be multiplied by the % contribution. |
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