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Java设计模式研究之Flyweight模式

2017-11-10 08:00 星期五 所属: JAVA 教程 浏览:489

副标题#e#

GOF:运用共享技能有效地支持大量细粒度的工具。

表明一下观念:也就是说在一个系统中假如有多个沟通的工具,那么只共享一份就可以了,不必每个都去实例化一个工具。好比说(这里引用GOF书中的例子)一个文本系统,每个字母定一个工具,那么巨细写字母一共就是52个,那么就要界说52个工具。假如有一个1M的文本,那么字母是何其的多,假如每个字母都界说一个工具那么内存早就爆了。那么假如要是每个字母都共享一个工具,那么就大大节省了资源。

在Flyweight模式中,由于要发生各类百般的工具,所以在Flyweight(享元)模式中常呈现Factory模式。Flyweight的内部状态是用来共享的,Flyweight factory认真维护一个工具存储池(Flyweight Pool)来存放内部状态的工具。Flyweight模式是一个提高措施效率和机能的模式,会大大加速措施的运行速度.应用场所许多,下面举个例子:

先界说一个抽象的Flyweight类:

package Flyweight;
public abstract class Flyweight
...
{
  public abstract void operation();
}//end abstract class Flyweight

在实现一个详细类:

package Flyweight;
public class ConcreteFlyweight extends Flyweight
...
{
  private String string;
  public ConcreteFlyweight(String str)
  ...
  {
   string = str;
  }//end ConcreteFlyweight(...)
  public void operation()
  ...
  {
   System.out.println("Concrete---Flyweight : " + string);
  }//end operation()
}//end class ConcreteFlyweight

实现一个工场要领类:

package Flyweight;
import java.util.Hashtable;
public class FlyweightFactory
...
{
  private Hashtable flyweights = new Hashtable();//----------------------------1
  public FlyweightFactory() ...{}
  public Flyweight getFlyWeight(Object obj)
  ...
  {
   Flyweight flyweight = (Flyweight) flyweights.get(obj);//----------------2
   if(flyweight == null) ...{//---------------------------------------------------3
    //发生新的ConcreteFlyweight
    flyweight = new ConcreteFlyweight((String)obj);
    flyweights.put(obj, flyweight);//--------------------------------------5
   }
   return flyweight;//---------------------------------------------------------6
  }//end GetFlyWeight(...)
  public int getFlyweightSize()
  ...
  {
   return flyweights.size();
  }
}//end class FlyweightFactory


#p#副标题#e#

这个工场要领类很是要害,这里具体表明一下:

在1处界说了一个Hashtable用来存储各个工具;在2处选出要实例化的工具,在6处将该工具返回,假如在Hashtable中没有要选择的工具,此时变量flyweight为null,发生一个新的flyweight存储在Hashtable中,并将该工具返回。

最后看看Flyweight的挪用:

package Flyweight;
import java.util.Hashtable;
public class FlyweightPattern ...{
  FlyweightFactory factory = new FlyweightFactory();
  Flyweight fly1;
  Flyweight fly2;
  Flyweight fly3;
  Flyweight fly4;
  Flyweight fly5;
  Flyweight fly6;
  /** *//** Creates a new instance of FlyweightPattern */
  public FlyweightPattern() ...{
   fly1 = factory.getFlyWeight("Google");
   fly2 = factory.getFlyWeight("Qutr");
   fly3 = factory.getFlyWeight("Google");
   fly4 = factory.getFlyWeight("Google");
   fly5 = factory.getFlyWeight("Google");
   fly6 = factory.getFlyWeight("Google");
  }//end FlyweightPattern()
  public void showFlyweight()
  ...
  {
   fly1.operation();
   fly2.operation();
   fly3.operation();
   fly4.operation();
   fly5.operation();
   fly6.operation();
   int objSize = factory.getFlyweightSize();
   System.out.println("objSize = " + objSize);
  }//end showFlyweight()
  public static void main(String[] args)
  ...
  {
   System.out.println("The FlyWeight Pattern!");
   FlyweightPattern fp = new FlyweightPattern();
   fp.showFlyweight();
  }//end main(...)
}//end class FlyweightPattern

下面是运行功效:

Concrete---Flyweight : Google
Concrete---Flyweight : Qutr
Concrete---Flyweight : Google
Concrete---Flyweight : Google
Concrete---Flyweight : Google
Concrete---Flyweight : Google
objSize = 2

#p#分页标题#e#

我们界说了6个工具,个中有5个是沟通的,凭据Flyweight模式的界说“Google”应该共享一个工具,在实际的工具数中我们可以看出实际的工具却是只有2个。

下面给出一个浅易的UML图:

Java设计模式研究之Flyweight模式

总结:

Flyweight(享元)模式是如此的重要,因为它能帮你在一个巨大的系统中大量的节减内存空间。在GOF的书中举了文本处理惩罚的例子,我以为很是得当。那么,在Java中String这个范例较量非凡,为什么呢,看下面的例子:

String a = "hello";
String b = "hello";
if(a == b)
  System.out.println("OK");
else
  System.out.println("Error");

输出功效是:OK。稍有履历的人都可以看出if条件较量的是两a和b的地点,也可以说是内存空间。那么Sting的实现是不是利用了Flyweight模式呢,不得而知,到此刻还没有研究过。

 

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