当前位置:天才代写 > C++/C代写,c语言代写代考-100%安全,包过 > csc++代写 Hash table with linear probing

csc++代写 Hash table with linear probing

2018-10-09 08:00 星期二 所属: C++/C代写,c语言代写代考-100%安全,包过 浏览:1239

csc++代写 You are asked to use C++ toimplement

• Hash table with linearprobing
2 SubmissionGuideline
You must follow this guideline!

C++ Implementation of Hash table with linear probing 

(worth 10%, due Nov 4th 23:59PM, late submissions not accepted)


csc++代写
csc++代写

TaskDescription

csc++代写 代写案例You are asked to use C++ toimplement

• Hash table with linearprobing

SubmissionGuideline

You must follow this guideline! Your submission will be marked automatically. Failure to follow this guideline will result in 0.

Your submission should contain exactly one file: main.cpp

You do not need to submit adesign.

Youareaskedtoimplementaveryspecifichashtable.Thekeysarelower-caseEnglishwords(e.g.,apple, pear). The length of a key is at most 10. The hash function is “simply using the last character”. That is, thehashvalueofappleshouldbee,andthehashvalueofpearshouldber.Your hashtablecontainsexactly 26 slots (hash value a to hash value z). The total number of English words/keys you need to deal with is at most 26, so the table is never toosmall.

A table slot has three different statuses: “never used”, “tombstone”, and “occupied”. Table starts with  26 “never used”slots.

Searching works as follows: given a key, take its last character as the  hash  value.  First  try  the  corre- sponding table slot,  if the objective key is there,  then you have  found it.  If the corresponding slot is never       used, terminate because we  are certain that the objective is not in the table.  If the slot is occupied but it’s         not the objective, or the slot is a “tombstone”, then we  move  on to the next slot (may need to wrap around       the table if the current slot is the last one).  We  keep trying until we  either find the key or are certain that            thekeydoesnotexistinthetable.

Insertion works as follows: First perform searching to  ensure  that the  key  does  not  exist.  If  it already  exists,  then do nothing.  If it does not,  take the last character of a key as the hash value.  If the corresponding    table slot is not occupied (either “never used” or “tombstone”), put the key there (the slot is now occupied).   If the corresponding slot is already occupied,  try the  next  slot.  Repeat  trying  until  you  find  an  unoccupied slot.

Deletion works as follows: given a key, use the searching process to locate its slot. (If the key is not in the table, then do nothing.) Once you find the key, change the slot status to “tombstone”.

You should start your program by initializing an empty hash table. Your program takes one line as input. The input line contains n “modification moves” separated by spaces (1 n 26). The available modification moves are

AWord (Character A followed by a lower-case English word of length at most 10): Aapple means insert key apple into the hash table. If apple is already in the table, do nothing.

DWord (Character D followed by a lower-case English word of length at most 10): Dapple means delete key apple from the hash table. If apple is not in the tree, do nothing.

 

At the end, you need to go through the slots from a to z, and output all the keys separated by space. You don’t need to worry about invalid inputs.

Sample input 1: Aaaa Accc Abbb Sample output 1:  aaa bbb ccc Sample input 2: Abba Aaaa Acca Sample output 2:  bba aaa cca Sample input 3: Abba Aaaa Acca Daaa Sample output 3: bba cca

 

Marking

Marking will be done automatically. There are 100 test cases.

 

SVN Instructions

First of all, you need to create a directory under version control:

svn mkdir –parents -m “Creating ADSA Assignment 3 folder” https://version-control.adelaide.edu.au/svn/aXXXXXXX/2018/s2/adsa/assignment3/

aXXXXXXX should be your student ID. The directory path needs to be exactly “2018/s2/adsa/assignmentK”, where “K” is the assignment number. To check out a working copy, type

svn checkout https://version-control.adelaide.edu.au/svn/aXXXXXXX/2018/s2/adsa/assignment3/ adsa-18-s2-assignment3/ cd adsa-18-s2-assignment3

svn add main.cpp

Commit the files to SVN:

svn commit -m “Adding ADSA assignment 3 main.cpp”

SVN helps keeping track of file changes (over different commits). You should commit your work early and often.

 

Websubmission

You are asked to submit via the web interface https://cs.adelaide.edu.au/services/websubmission/. The submission steps should be self-explanatory.  Simply choose the correct semester,  course,  and assignment.   The websubmission system will automatically fetch the latest version of your work from your SVN repository     (you may also choose to submit  older  versions).  Once  your  work  is  submitted,  the  system  will  launch  a  script checking the format of your submission.  Click “View Feedback”  to view the results.  Your  mark will      be calculated offline after the deadline.  You  are welcome to resubmit for as many times as you wish (before        the deadline).

We will compile your code using g++ -o main.out -std=c++11 -O2 -Wall main.cpp. It is your re- sponsibility to ensure that your code compiles on the university system.1

 

 


 

 

1g++ has too many versions, so being able to compile on your laptop does not guarantee that it compiles on the university

system. You are encouraged to debug your code on a lab computer (or use SSH).

最先出自天才代写 cs代写 作业代写 代写c++ 代写c服务csc++代写
合作:幽灵代写
 

天才代写-代写联系方式