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Artificial Intelligence Term代写 Project代写 Nine-Board Tic-Tac-Toe代写

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Artificial Intelligence Term代写

COMP3411/9414 Project 3

Artificial Intelligence Term代写 In this project you will be writing an agent to play the game of Nine-Board Tic-Tac-Toe.This game is played

2019/4/22

COMP3411/9414 Artificial Intelligence

Term 1, 2019

Project 3: Nine-Board Tic-Tac-Toe

Due: Wednesday 1 May, 11:59 pm  Marks: 16% of final assessment

Introduction Artificial Intelligence Term代写

In this project you will be writing an agent to play the game of Nine-Board Tic-Tac-Toe.

This game is played on a 3 x 3 array of 3 x 3 Tic-Tac-Toe boards. The first move is made by placing an X in a randomly chosen cell of a randomly chosen board. After that, the two players take turns placing an O or X alternately into an empty cell of the board corresponding to the cell of the previous move. (For example, if the previous move was into the upper right corner of a board, the next move must be made into the upper right board.)Artificial Intelligence Term代写

The game is won by getting three-in-a row either horizontally, vertically or diagonally in one of the nine boards. If a player is unable to make their move (because the relevant board is already full) the game ends in a draw.

Artificial Intelligence Term代写
Artificial Intelligence Term代写

Getting Started

Copy the archive src.zip into your own filespace and unzip it. Then type

cd src make all Artificial Intelligence Term代写

./servt -x -o

You should then see something like this:

next move for O ?

You can now play Nine-Board Tic-Tac-Toe against yourself, by typing a number for each move.

The cells in each board are numbered 1, 2, 3, 4, 5, 6, 7, 8, 9 as follows:

Artificial Intelligence Term代写

+—–+

|1 2 3|

|4 5 6|

|7 8 9|

+—–+

To play against a computer player, you need to open another terminal window (and cd to the src directory).

Type this into the first window:

./servt -p 12345 -x

This tells the server to use port 12345 for communication, and that the moves for X will be chosen by you, the human, typing at the keyboard. (If port 12345 is busy, choose another 5- digit number.)

Artificial Intelligence Term代写

You should then type this into the second window (using the same port number):

./randt -p 12345

The program randt simply chooses each move randomly among the available legal moves.

The Prolog program random.pl behaves in exactly the same way. You can play against it by typing this into the second window:

prolog 12345 < agent.wrap

You can play against a slightly more sophisticated player by typing this into the second window:

./lookt -p 12345

(If you are using a Mac, type ./lookt.mac instead of ./lookt)

Artificial Intelligence Term代写

To play two computer programs against each other, you may need to open three windows. For example, to play agent against lookt using port 54321, type as follows:

window 1: ./servt -p 54321

window 2: ./agent -p 54321

window 3: ./lookt -p 54321

(Whichever program connects first will play X; the other program will play O.) Alternatively,

you can launch all three programs from a single window by typing

Artificial Intelligence Term代写

./servt -p 54321 &

./agent -p 54321 &

./lookt -p 54321

or, using a shell script:

./playc.sh lookt 54321

To play the prolog program agent.pl against lookt using port 23232, you can type

./servt -p 23232 &

prolog 23232 < agent.wrap &

./lookt -p 23232

or, using a shell script:

./playpl.sh lookt 23232

(If you are using a Mac, edit playpl.sh and replace “prolog” with “swipl”)

The strength of lookt can be adjusted by specifying a maximum search depth (default value is 9; reasonable range is 1 to 18), e.g.

Artificial Intelligence Term代写

./lookt -p 12345 -d 6

or

./playc.sh “lookt -d 16” 54321

Writing a Player 

Artificial Intelligence Term代写

Your task is to write a program to play the game of nine-board tic-tac-toe as well as you can.

Your program will receive commands from the server (init, start(), second_move(), third_move(), last_move(), win(), loss(), draw(), end()) and must send back a single digit specifying the  chosen move.

(the parameters for these commands are explained in the comments of agent.pl)

Communication between the server and the player(s) is illustrated in this brief example:

Artificial Intelligence Term代写
Artificial Intelligence Term代写

Language Options Artificial Intelligence Term代写

You are free to write your player in any language you wish.

  1. If you write in Prolog, your program will be invoked like this:

prolog (port) < agent.wrap

You should submit your .pl files (including agent.pl). Feel free to use agent.pl (identical to randt.pl) as a starting point, as well as alphabeta.pl (which implements alpha-beta search for regular Tic-Tac-Toe).

Artificial Intelligence Term代写

  1. If you write in Java, your program will be invoked by

java Agent -p (port)

You should submit your .java files (no .class files). The main file must be called

Agent.java

  1. If you write in Python, your program will be invoked by

./agent.py -p (port)

You should submit your .py files (including agent.py). The first line of your code must specify which version of Prolog you are using, e.g.

#!/usr/bin/python

  1. If you write in C or C++, your program will be invoked by:

./agent -p (port)

You should submit your source files (no object files) as well as a Makefile which, when invoked with the command “make”, will produce an executable called agent . Feel free to use the supplied files as a starting point (especially agent.c which is identical to randt.c)

Artificial Intelligence Term代写

If you wish to write in some other language, let me know.

Question

At the top of your code, in a block of comments, you must provide a brief answer (one or two paragraphs) to this Question:

Briefly describe how your program works, including any algorithms and data structures employed, and explain any design decisions you made along the way.

Groups

This assignment may be done individually, or in groups of two students. Groups are determined by an SMS field called hw3group. Every student has initially been assigned a unique hw3group which is “h” followed by their studentID number, e.g. h1234567.Artificial Intelligence Term代写

  1. If you plan to complete the assignment individually, you don’t need to do anything (but, if you do create a group with only you as a member, that’s oktoo).
  2. If both members of the group are enrolled in COMP3411, you should go to thisWebCMS page and click on “Groups” in the left hand column, then click “Create”. Click on the menu for “Group Type” and select “hw3”. After creating a group, click “Edit”, search for the other member, and click “Add”. WebCMS assigns a unique group ID to each group, in the form of “g” followed by six digits (e.g. g012345). We will periodically run a script to load these values into SMS.
  3. If both members of the group are enrolled in COMP9414, go instead to thisWebCMS page and follow the same instructions as above.
  4. If one group member is enrolled in COMP3411 and the other in COMP9414, please send email to blair@cse.unsw.edu.au stating the name and student number of the two group members.Artificial Intelligence Term代写

Submission

COMP3411 students should submit by typing

give cs3411 hw3 …

COMP9414 students should submit by typing

give cs9414 hw3 …

You can submit as many times as you like – later submissions will overwrite earlier ones. You can check that your submission has been received by using the following command:

3411 classrun -check 9414 classrun -check

The submission deadline is Wednesday 1 May, 11:59 pm.

15% penalty will be applied to the (maximum) mark for every 24 hours late after the deadline.

Additional information may be found in the FAQ and will be considered as part of the specification for the project.Artificial Intelligence Term代写

Questions relating to the project can be posted to the Forums on the course Web site. If you have a question that has not already been answered on the Forum, you can email it to blair@cse.unsw.edu.au

Marking scheme Artificial Intelligence Term代写

10 marks for performance against a number of pre-defined opponents. 6 marks for Algorithms, Style, Comments and answer to the Question

You should always adhere to good coding practices and style. In general, a program that attempts a substantial part of the job but does that part correctly will receive more marks than one attempting to do the entire job but with many errors.

Plagiarism Policy

DO NOT COPY CODE FROM THE INTERNET. This approach has a very specific structure. Copying/adapting code is likely to take much longer than understanding the logic behind the provided file. It’s also plagiarism.

Your program must be entirely your own work. Plagiarism detection software will be used to compare all submissions pairwise (including submissions for any similar projects from previous years) and serious penalties will be applied, particularly in the case of repeat offences.Artificial Intelligence Term代写

DO NOT COPY FROM OTHERS; DO NOT ALLOW ANYONE TO SEE YOUR CODE

Please refer to the UNSW Policy on Academic Honesty and Plagiarism if you require further clarification on this matter.

Good luck!

Artificial Intelligence Term代写
Artificial Intelligence Term代写

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